Startup Business Models and Pricing (Startup School)

9 Business Models

There are 9 models covering all the products. You should stick to 1 of those and not try to reinvent the wheel.

  1. SaaS: Cloud-based subscription software
  2. Marketplace: Facilitates transactions between buyers and sellers
  3. Usage-based: Pay-as-you-go based on consumption
  4. Advertising: Sell ads to monetize free users
  5. Bio: Science-based tech companies
  6. Transactional: Facilitate transactions and take a cut
  7. Hard-tech: Lots of technical risk and long term horizon
  8. Enterprise: Sell large contracts to huge companies
  9. E-commerce: Sell products online

See https://www.ycombinator.com/library/Gh-yc-guide-to-business-models for more details.

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SaaS, Transactional and Marketplace cover the biggest part. And E-commerce and advertising are quite rare.

Who is not on top-100?

Marketplaces

For recurring payments you must keep delivering value. You must have a very good Retention and otherwise people will just stop paying you.

Primary Metrics

Takeaways

SaaS (Software as a Service)

31% of top-100 are SaaS. Customers pay until the explicitly say no, it's a very predictable option.

Primary Metrics

Takeaways

Advertising

Only 3 of 100 YC are advertising, advertising businesses need organic virality. You should not use ads unless you're in top-10 websites on the internet.

Primary Metrics

Takeaways

Pricing tips

You must charge

  1. You test if your users are willing to pay
  2. You find out which users are most willing to pay, it gives you a good signal what to focus on
  3. You learn how much to charge
  4. Even if you don't get any payments it's still good — you learn you are charging either wrong people or the product is not valuable enough
  5. People don't have a good understanding on the value of your product, the price is a good first impression for them — the higher the price, the better people think of your product.

How to start?

Don't spend too much time on figuring out the price, just find the right order of magnitude.

  1. If your customers are willing to pay 100 and you charge 10, then it's bad, but if they are going to pay 15 and you charge 10, you're good.
  2. Pricing can always change

Price on value, not on cost

There are 3 components:

  1. Cost — what it takes you to build a product
  2. Price
  3. Value — what customers see in your product
    You shouldn't start from cost + pricing, it ignores the value.
    If your cost is lower than the value — you shouldn't start launching.

How to find value?

  1. Talk to users: ask "what are the problems that you are hoping our product can solve?". The responses are usually:
    1. Make more money
    2. Reduce costs
    3. Move faster
    4. Avoid risk
  2. Keep incrementally increasing prices. Ideal prices is when customers complain but still pay. If you charge a price and they instantly agree — you are certainly undercharging.
    1. If you say "we are the same as our competitor but we're cheaper" — that's a bad idea, they can outprice you from the market.

What if users don't pay more?

  1. You need to build more value into your product. Price is higher than the value people see in your product.
  2. You need to solve a bigger problem. You should move to another problem.
  3. Give a lower price in exchange for:
    1. Your first user
    2. A valuable logo
    3. If you get lock-in
    4. Renew at a higher price

How to raise prices

It's relatively painless to increase the prices.

  1. Raise only for the new users.
  2. Give advance notice.

Keep it simple!

Don't add 5 pricing plans, it results in decreased conversion rate. Don't create friction from customers using your product.
Use a few very clear pricing plans.